3D Artist Guide
Whether you create Live2D or 3D characters, your rigged models can be used on Hologram.
- 2.Animate your 3D model using blend shapes or skeletal animations (Optional).
- 4.Use your character model on Google Meet or Discord through the Hologram Chrome Extension.
- 1.For rigging, you need to follow the Apple ARKit blend shape naming convention. More on this in the "Rigging (3D)" link below, under "References".
- 2.Export your 3D model as a .gltf or .glb file.
Hologram has a tier system for the ARKit blend shapes. Tier 1 consists of the baseline coefficients that the character models should have to be functional. Tier 2 and 3 consists of blend shapes that would make the character models a lot more expressive.
Tier 1: eyeBlinkLeft, eyeBlinkRight, eyeWideLeft, eyeWideRight, jawOpen, mouthSmileLeft, mouthSmileRight
Tier 2: eyeSquintLeft, eyeSquintRight, mouthFunnel, mouthPucker, mouthFrownLeft, mouthFrownRight, mouthShrugUpper, mouthShrugLower, browDownLeft, browDownRight, browInnerUp, browOuterUpLeft, browOuterUpRight, noseSneerLeft, noseSneerRight
Tier 3: cheekPuff, mouthLowerDownLeft, mouthLowerDownRight, mouthUpperUpLeft, mouthUpperUpRight, mouthLeft, mouthRight
Our full-body tracking follows the naming standard below.